Sustainable Development Goals – Theme for STEAM

SDG_Poster_with_UN_emblem

The last couple of years I wanted to somehow connect the United Nations’ Sustainable Development Goals to the work we do in STEAM by Design. We did not have much time to do a “unit” on the SDGs so I decided to use it as a theme for our work. We have watched the #FridaysForFuture protests by young people, discussed how each of us are trying to help, and thought about how our school could adopt a more sustainable intention as we build out our new campus over the next five or more years. Our school is being lead by a team of fifth graders and a teacher to get our recycling program upgraded as we still have too many items not recycled or what we do recycle is contaminated by the actions of a few who choose not to be mindful about where and how they recycle. I believe the planet is facing extinction for future generations if we do not adjust and get serious about the Climate Crises. In celebration of my twentieth year of teaching at our school, I was provided a copy of The Uninhabitable Earth by David Wallace-Wells which is a tragic tail of how we are leaving a planet that our children’s children will not be able to inhabit. So in keeping with the mantra so many schools now deploy regarding student safety, “If you see something, say something.” or as Maya Angelou said “Do the best you can until you know better. Then when you know better, do better.” I knew I had to do better.

That is why the theme for STEAM is connected to the SDGs. Not all of what we do may connect easily or perhaps at all, I know if we look the connections are there but are hiding in plain site. We just started our first sort of mandatory project which is the magnetic marble run where students must create a design that will allow a marble to pass through it and land on the next design that is done by someone else. I give them a few measurements but also tell them, that they might need other information to be successful. I added to the requirements that the design must connect to one of the seventeen Sustainable Development Goals. Below are the first prototypes created by 3 of the 10 students in the F section of STEAM by Design. Their designs are based on the SDGs although not sure how well the marble will pass through it, I am impressed at how they are incorporating them in their designs. We decided not to list the number of the goal as we felt the design should make it obvious. Students also choose whatever goal they want.

 

Conversations and Innovations – Community Outreach

When Ben Michelman saw the examples from Brookwood School’s 3D Design Challenge Bank, he said we should totally do this Karl. While I was excited, I also was a bit hesitant to say yes. I was not sure I wanted to give up the time and wondered how the students would take to this type of outreach. After a few exchanges with Ben, I said, I am in as I realized it was fear that was keeping me from committing to doing it. I did not want to have our students believe that seniors are just afflicted people who need us to make stuff for them. I wanted a connection and an emphatic relationship so I knew it would take some setup and time. As Ellie is demonstrating in the above image, a relationship has been formed as she is engrossed in a conversation with Marcella Jerdon. Ben helped a lot with these aspects which allowed us to co-teach the unit. I put him in my Google Classroom as a teacher so he could see what we were doing as well as see all of the resources. The fear I did not share with my students but did tell Ben on our first visit was that I never want to end up in a place like this. Our first visit was in January and even though we had assigned partners we ended up needing to flow as not all seniors were available or able to join us on that day. Some seniors had not signed up, but just happened upon us and wanted to talk. One student was working with a senior who suffers dementia which impacted the ability to really develop the depth of relationship needed to devise a solution to a challenge. I suggested to any student that did not determine a challenge to help with to bring joy to their senior client.

Back in the STEAM lab, students started working on prototypes by thinking about how they might make the solution they had in mind. With a few tries, most students had working prototypes when we returned in February to present them. This visit was full of ups and downs for some students. A couple of seniors no longer wanted to participate or were not available. We ended up finding new seniors for these students since there is an abundance of seniors who would like to be a part of the project.

While there were many bright moments, the connection between Alden and Lynn showed the potential of what these conversations could lead to. Lynn suffered a stroke a few years ago so no longer has all of the use of her left arm and hand. It meant that playing cards were really difficult. After the initial conversation, Alden designed a holder for cards. He brought in a deck of cards from home to test his prototype to make sure it would hold cards like he designed. When he presented it to Lynn, she was thrilled beyond belief and said it was perfect. I asked Alden to keep asking how it could be better and after about 15 minutes, she said, “Well, to be honest, I like green, but Duke blue is my favorite color so I would love one that color.”

There are additional photos on DA’s Flickr stream. https://www.flickr.com/photos/durhamacademy/page3

Thanks to everyone who helped me face my fears, well most of them anyway. I still prefer to be on Camp Moondance Farm in my older years.

Why I Love What I Do and Where I Do It

Modern learning is more about creating the environment for learning now that information is abundant and learners can learn without us. I think of it more like solving a puzzle as we are somewhere between school 1.0 and school 2.0. Two years ago I came up with the idea for STEAM by Design Seminar and wondered how it would work out. I had some nonnegotiable things like no grades or homework. That made this a seminar (not a class since classes have grades and homework), which has turned out to be just what I and our students needed. I have made a good living being a teacher and digital learning coordinator. In fact Durham Academy just did a profile of me which tells my story pretty well. I did a poor job of describing when I moved out of the house at 13 as I did come back each Sunday night to go to school, but spent the weekends on the farm of Eldon Crapp. Read it here. I am lucky that DA has allowed me to try almost anything I thought was worth trying. Granted, I study things and believe I should learn it first before I suggest the school jumps in. That was mostly true with STEAM by Design with the exception of no grades or homework part. As I continue to learn and adjust the seminar, I am grateful to receive the positive feedback like the article, the cards from students, notes from parents, and the affirmations from people I have learned with over the years.

Here are a few of the affirmations in the last week or so:

From a student: note tells it all.

From a parent: Just wanted to send you the latest from the people who inherited Zach (He was in STEAM by D last year). I am glad he found the US teachers of Beck and Starling as well.

From a company:https://www.makersempire.com

We are very excited to let you know that Cal’s entry in our February competition has been selected as the WINNER.  We were impressed by Cal’s original design that showed creativity and fit for purpose design.
This student’s entry was chosen from over 1000 designs that were entered in our ‘Help Theo the Dog’ competition. A cool Makers Empire prize pack will be on it’s way to Cal soon and their design will be featured in the gallery in the Maker’s Empire App.
We are also pleased to announce that entries from the following students were selected as runner-up in the February competition:
Lauren from Wilderness School in South Australia
Natalie from Verona Area School District
Chloe from Woodcroft College in South Australia
We have an exciting new competition called Feeling Dice, challenging students to design an emotions monitor.
We hope you are enjoying your 3D designing and printing at Durham Academy and we look forward to seeing more great designs.
Kind regards,
The Makers Empire Team

https://dash.makersempire.com/designs/cal-baker-theo-s-stick-contraption#

Last but not least from Will and Bruce at Modern Learners: Read The Artistry of Teaching and listen to Changing Educational Norms That No Longer Serve Us .

I think the Seymour Sarason quote Will shares … gets to the heart of what I hope to achieve with STEAM by Design.

“There is one goal [of education] that, if not achieved, makes the achievement of all other goals very unlikely. That goal is to create those conditions that make students want to learn; not have to learn but want to learn more about self, others, and the world. The overarching purpose of schooling and its governance is to support that goal, i.e., to create and sustain contexts of productive learning supportive of the natural curiosity and wonder with which children start schooling.”

 

 

 

Magnetic Marble Run Update

While it took some time to get the STEAM by Design students fully committed, we have lift off or rather marble off. My thanks to John Umekubo @jumekubo  at St. Matthew’s Parish School for the inspiration with his marble run project http://www.creatorsstudio.org/special-projects/magnetic-marble-run-wall There have been many iterations by the students to get theirs working and as you can see many interpretations on designs. I gave the student the following information and directions. Your name must be on it, and these are the measurements you need. Marble, 18 mm, Magnet is 15mm x 3mm and Tinkercad hole measurement diagram.

I did not discuss mass, plane, or gravity. While I wanted them to prototype with cardboard, this aspect is a weak point with our students as most want to get it done like on a checklist. I will keep working on this aspect since we have no grades to motivate this type of hurried learning. Today the students were pretty excited to see how it could work and I have to say, it is pretty awesome. I love how students will play on it during the day.

The Reluctant Learner Uncovered

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The USS Benham DD-397

On the first day of the STEAM by Design Seminar, I asked all of the students why they signed up. It sounded cool or my parents signed me up were the most common answers. One student who was signed up by his mother was reluctant to stay and said so. Since the seminar is done through study hall, he could easily just not come. I did suggest that he give it a day or two before he decided. Those days were filled with struggles and a desire to stop. He persevered and worked on the lessons until his skills and confidence grew. Then one day he asked if he could make his own creation and I said yes as long as it was his creation and not a copy of someone else’s work. That was the day the once reluctant learner became uncovered as he has become a very engaged and creative STEAMer. I found out that one of his passions is WWII aircraft and ships. He is using Wikipedia as a source for his images for inspiration while he creates the 3d object. I asked him why he likes to do these planes and ships and he responded that he just enjoys researching and reading about them. He proceeded to tell me all about a ship (not this one) that was a fuel tanker during the attack on Pearl Harbor that was destroyed. He knew the backstory of the ship and what happened to the crew after being bombed. He also knew how it was scuttled and other details. Is he a reluctant learner or just a uncovered learner that has found his agency in learning. I am very proud of him for the growth he is making.

STEAM Surprise

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I came back to my office today after helping some folks with their use of Evernote, and on my desk was this surprise. It is the creation of Emma R. in my STEAM by Design Seminar. We are working on the City of Lights project with our Arduino Basic Kits and CircuitScribe Maker Kits.  I purchased the CircuitScribe Maker kits at https://www.circuitscribe.com/product/maker-kit/. She and the most of the group have been working on putting it together. She worked extra hard as we found out our jumper wires were not male/female so we had to improvise. I am loving how these seminars are going as it is clear to me that with guidance our students are capable of striving and learning with less help and direction from the oldest life form in the room.

STEAM by Design Seminar

Version 3 504 Lab Reconfigured

I am very excited to be offering this seminar next year. The image above is version 3 of how I imagine one of the computer labs being reconfigured. This is a low level reconfiguration as we are not adapting it to a true maker lab as we are not at that point so everything is on wheels and portable. As I write this post, my new 3D printer was delivered. We have 2 Polar 3D printers which are great for prototyping and have served me well with learning about 3D printing, but I wanted the next step as well. I was about to purchase a Makerbot but read about the Sindoh 3DWox. After checking it out online and figuring if the MIT Fab Lab listed it as the printer to get I was not being sold a bill of goods, I ordered it. As fate would have it Zack B. was in the lab next door so was able to see it delivered and we opened it together. He has been coming by lately saying that he has been seeing many cardboard boxes being delivered!

Below is the proposal as presented.

The STEAM (Science, Technology, Engineering, Arts, and Math) by Design Seminar will integrate the elements of STEAM using Design Thinking (Define, Understand, Imagine, Prototype, Try, and Repeat) during explorations in Coding, Electronics, and 3D Design and Printing. Coding, Electronics, 3D Design and 3D Printing are concepts and industries that continue to shape our present and will greatly influence our future. The STEAM by Design Seminar will explore these concepts and skills using the online resources (Project Ignite by Autodesk and CodeMonkey)

The seminar will be project-driven and feature design challenges.

Computer Science Coding:  Computer code underpins almost everything we use today. Having an understanding of coding language is essential to understanding the many devices and services used in our world. A lack of understanding of computer code leads to what Douglas Rushkoff wrote about in his book; Program or Be Programmed. Students will use CodeMonkey tutorials to learn to write code in a real-world programming language called CoffeeScript. CoffeeScript is a modern open-source programming language that compiles to JavaScript.

Engineering and Electronics: Students will learn to design electronic circuits with 123D Circuits and Arduino kits.  Once designed, students will construct the actual designed circuits.

3D Design and Printing: Students will learn 3D design skills using Tinkercad and other apps as needed.

After learning the basics of 3D design and 3D printing, students will work on a design challenge related to a problem they would like to solve. Students will learn to work independently and in groups as they design, create and make their challenge prototypes. Once designed, students will have the option of printing their prototypes on our school’s 3D printers.

Design Thinking by David Kelly

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Ben working on a prototype drawing.

 I read Dan Ryder’s article on Medium this morning about how we might bring Design Thinking in a high school english class, so I followed the links to see what I could learn. Some familiar names popped up Mount Vernon,and  Edutopia along with a new conference I had not heard of The Atlanta K12 Design Challenge which is where I found the video below under the resources they are sharing page. Great resources. The link to the TED Talk of David Kelly struck me and plan to use it with our Making Makers Club. I just bought their (David and Tom Kelly) book Creative Confidence on iBooks as well although you can get it at many other online vendors as well. Check out his site http://www.creativeconfidence.com/

I think there is a lot to learn about how we can reshape the way we teach using the Design Thinking concept. Mary Cantrall’s DEEPdt is new to me and is intriguing as a way to make the process easier for us who need different terms to describe the process.

Making Makers – A Journey of Building

MakingmakersMaking Maker Cards from Leigh Northrup

For the last few years I have watched as other schools opened up Maker Spaces or Design Rooms at their schools. The positive energy the teachers used to describe how wonderful the experience has been for themselves and their students made it certain to me that we would need something like this at our school. I did not want to buy first and figure out later as I wanted to find a curricular fit and a curriculum for teaching our students. Thanks to my friends, Matt Scully at Providence Day School and Leigh Northrup at Cannon School a group of us we able to visit their school’s spaces to learn how they approached incorporating a making culture into their schools.

The approaches they took are slightly different but both schools reconfigured space to accommodate having a making space with tools and a flexible environment. Someday we will need to reconfigure a space on campus so we have a dedicated room like they do but not at this time. Ventilation is important as is access to electrical power so we need to figure out if a present day computer lab could become the making space or if we need to look elsewhere.

The making cards from Leigh will be used to help our Making Makers Club develop the making mindset as the cards feature a Thing (to make) Materials (to use) and a Descriptor (to add).

Students use the modeling materials for prototyping and when the design process is done, there is a possible printed version of the designed Thing

  • In teams of 2 or 3 students
  • Each team draws 1 Thing card
  • Each team draws 5 Material cards
  • Each team draws 1 Descriptor card
  • On the iPad or using a small whiteboard, each student designs their Thing using the materials and descriptor.  This lasts for 3 minutes to design and share with each team member.
  • Team then discuss for 2 minutes and chooses the one design to prototype
  • Team then spends 8 minutes building the prototype
  • Teams will then attempt to find ways to improve the prototype.
  • If the teams get a prototype built that they want to 3D print that will be an option.

Of course Design Thinking is also a very important part of the process so we will introduce these concepts to them using resources from Stanford’s d.school, Henry Ford Learning Institute, and Meadowbrook School’s Eureka Lab These are the important skills to help students understand and integrate into their learning. John Spencer shared this great resource last week that we may also use as he uses slightly different language to describe the process.

When it comes time to construct 3D models we will use Project Ignite from Autodesk which uses the popular Tinkercad online software to teach 3D design and construction. The goal is not to find something to print but to design something that absolutely needs to be printed. We will try the iOS apps: 123D Design for Education and Tinker Play  from Autodesk. While not as robust as the desktop apps they do allow for playing around and learning more about how to create objects.

We currently have 2 – Polar 3D printers although in truth one is the Lower Schools but I have been using it for troubleshooting purposes. I like the printers as they have a nice web interface and allows for students to share projects with me. The printers can be finicky as every 3D printer can be as I have found out so they are a great entry level printer as schools get a discount and they will give you plenty of practice with learning the ropes of 3D printing. Contrary to what many people believe, 3D printing in schools is full of failed prints, trial and error, and messing around to get the printer to print. Frankly it is all a part of making although it reminds me of when I was trying to get all of the Macintosh LCII computers to print to an inkjet printer using AppleTalk since when it worked it was awesome, but when it did not work, I spent a lot of time trying to figure out why not!