Wait I Know that Drawing

Emma, I saw this notice last night on Twitter from Bookcreator about the new features coming and thought wait I know that drawing.

http://bookcreator.com/blog/2017/02/book-creator-coming-web/

The finalist where your book is shown and linked to YouTube. http://bookcreator.com/blog/2016/04/comic-book-here-are-finalists/

Your book on YouTube https://youtu.be/wSv_GgOcfVc

If you are still creating you might want to consider getting Creative Commons license although we did give permission for them to use your book for promotions so they have the license to use it.

Still impressed by your work a year later.

STEAM Surprise

steamsurprise

I came back to my office today after helping some folks with their use of Evernote, and on my desk was this surprise. It is the creation of Emma R. in my STEAM by Design Seminar. We are working on the City of Lights project with our Arduino Basic Kits and CircuitScribe Maker Kits.  I purchased the CircuitScribe Maker kits at https://www.circuitscribe.com/product/maker-kit/. She and the most of the group have been working on putting it together. She worked extra hard as we found out our jumper wires were not male/female so we had to improvise. I am loving how these seminars are going as it is clear to me that with guidance our students are capable of striving and learning with less help and direction from the oldest life form in the room.

Finding Time for STEAM – NCAIS Conference

time

This Friday, 10/21/16, I will be presenting in room 6 from 10:15 – 10:45 at the Annual NCAIS Conference. I proposed this session last year as I think other schools could benefit on how I have approached developing the STEAM by Design Seminar.

Proposal Summary
Making, Makerspaces, and Design Thinking are powerful new instructional methods and concepts that many schools are adopting or trying to adopt. This session will focus on how a Middle School teacher started a STEAM by Design class in a schedule that did not have any room. Come to this session to find a place to add a STEAM by Design seminar in your school.

Proposal Description
Schools are faced with a dilemma when trying to institute new programs or classes. Most schedules in schools are already full leaving little or no room for creating new models of learning and teaching. Our Middle School wanted to have a STEAM class with Coding, Design Thinking, Electronics, 3D Design, 3D Printing, and Making. How do we add something to an already full schedule for students in a way that will not overload the students while also exposing them to these skills and concepts. The answer was to look at the area where students are provided time to study even on days when perhaps they do not need the time to study, or that they would like to learn something about STEAM and still have the time to study when needed. Therefore we are offering a STEAM by Design Seminar as a year-long class open to any seventh or eighth grade student who wants to take the seminar (provided they are also not a double foreign language student). The seminar will meet three out of the six days that their study hall meets. The STEAM by Design Seminar will explore these concepts and skills using the online resources (Project Ignite by Autodesk and CodeMonkey). With this approach, our school plans to infuse the STEAM concepts and skills related to STEAM and Making without wide institutional change that would require committees and time. If we fail, we iterate and adjust to the next design.

This is the presentation I will be using so please feel free to make a copy of

Creativity, Storytelling, and Graphic Novel Creation

EsmeEmmaBookCovers

This post has been a long time coming as something always seemed to get in the way. This past year, I had the pleasure to work with our grade 8 language arts teachers on a graphic novel project. Students investigated graphic novels in class in preparation for writing their own. Using the awesome Book Creator App on our student iPads they were charged with creating their own graphic novel. We used the comic book template and this Google Slide Presentation to get started. Using Sketchbook Express (iTunes link) or other drawing apps on the iPad, students created images to go with their story. Many students combined their 8 years of art to create amazing images to support the story. Esme (Havoc) created her novel with images she drew in a style that creates a darkness. Esme told Mr. Michelman that she worked the hardest she has ever worked on any project on her novel. She told him that it was not ready as she wanted a little more time to perfect some element. As the school year came to a close we got this message from Esme:

From: Esme
Sent: Monday, May 30, 2016 2:55 PM
To: Ben Michelman
Subject: What Will Become of Havoc?
Hello Mr. Michelman,
Sorry for interrupting Memorial Day, and I know this is terrible timing, but I was wondering what will happen to the graphic novel I made. What should I do with it? Because I want to be able to still edit over the summer, but I don’t know how I’ll be able to do that.
Sorry,
Esme

How many times as that happened in your teaching? The assignment is over, student has graduated, and they want to still work on a project you assigned? This is the definition of engaged and highlights what can happen with student agency.

Emma took a different approach and used models for her drawings. Using her sister and family dog, she posed them and took images. Using the same Sketchbook Express app, she brought the image in on a layer and then used more layers to trace her characters. Once done, she removed the first layer. Her story and images are also well developed and support the happy ending in her story. I submitted her book to the Book Creator contest where she was one of the top ten finalists. She also started creating another book on Romeo and Juliet in order to help students understand it better.

I think both of these students have a future in book writing or whatever they choose to do. The only aspect I would hope they would include next time in their books, is a Creative Commons license so their work can be tied to them as a creator.

A challenge for their future teachers would be to connect to this passion and continue to bring it out. If you would like to read the ePubs you can access them in the shared Evernote note.

Design Thinking by David Kelly

BBbrainstormingsm

Ben working on a prototype drawing.

 I read Dan Ryder’s article on Medium this morning about how we might bring Design Thinking in a high school english class, so I followed the links to see what I could learn. Some familiar names popped up Mount Vernon,and  Edutopia along with a new conference I had not heard of The Atlanta K12 Design Challenge which is where I found the video below under the resources they are sharing page. Great resources. The link to the TED Talk of David Kelly struck me and plan to use it with our Making Makers Club. I just bought their (David and Tom Kelly) book Creative Confidence on iBooks as well although you can get it at many other online vendors as well. Check out his site http://www.creativeconfidence.com/

I think there is a lot to learn about how we can reshape the way we teach using the Design Thinking concept. Mary Cantrall’s DEEPdt is new to me and is intriguing as a way to make the process easier for us who need different terms to describe the process.

Making Makers – A Journey of Building

MakingmakersMaking Maker Cards from Leigh Northrup

For the last few years I have watched as other schools opened up Maker Spaces or Design Rooms at their schools. The positive energy the teachers used to describe how wonderful the experience has been for themselves and their students made it certain to me that we would need something like this at our school. I did not want to buy first and figure out later as I wanted to find a curricular fit and a curriculum for teaching our students. Thanks to my friends, Matt Scully at Providence Day School and Leigh Northrup at Cannon School a group of us we able to visit their school’s spaces to learn how they approached incorporating a making culture into their schools.

The approaches they took are slightly different but both schools reconfigured space to accommodate having a making space with tools and a flexible environment. Someday we will need to reconfigure a space on campus so we have a dedicated room like they do but not at this time. Ventilation is important as is access to electrical power so we need to figure out if a present day computer lab could become the making space or if we need to look elsewhere.

The making cards from Leigh will be used to help our Making Makers Club develop the making mindset as the cards feature a Thing (to make) Materials (to use) and a Descriptor (to add).

Students use the modeling materials for prototyping and when the design process is done, there is a possible printed version of the designed Thing

  • In teams of 2 or 3 students
  • Each team draws 1 Thing card
  • Each team draws 5 Material cards
  • Each team draws 1 Descriptor card
  • On the iPad or using a small whiteboard, each student designs their Thing using the materials and descriptor.  This lasts for 3 minutes to design and share with each team member.
  • Team then discuss for 2 minutes and chooses the one design to prototype
  • Team then spends 8 minutes building the prototype
  • Teams will then attempt to find ways to improve the prototype.
  • If the teams get a prototype built that they want to 3D print that will be an option.

Of course Design Thinking is also a very important part of the process so we will introduce these concepts to them using resources from Stanford’s d.school, Henry Ford Learning Institute, and Meadowbrook School’s Eureka Lab These are the important skills to help students understand and integrate into their learning. John Spencer shared this great resource last week that we may also use as he uses slightly different language to describe the process.

When it comes time to construct 3D models we will use Project Ignite from Autodesk which uses the popular Tinkercad online software to teach 3D design and construction. The goal is not to find something to print but to design something that absolutely needs to be printed. We will try the iOS apps: 123D Design for Education and Tinker Play  from Autodesk. While not as robust as the desktop apps they do allow for playing around and learning more about how to create objects.

We currently have 2 – Polar 3D printers although in truth one is the Lower Schools but I have been using it for troubleshooting purposes. I like the printers as they have a nice web interface and allows for students to share projects with me. The printers can be finicky as every 3D printer can be as I have found out so they are a great entry level printer as schools get a discount and they will give you plenty of practice with learning the ropes of 3D printing. Contrary to what many people believe, 3D printing in schools is full of failed prints, trial and error, and messing around to get the printer to print. Frankly it is all a part of making although it reminds me of when I was trying to get all of the Macintosh LCII computers to print to an inkjet printer using AppleTalk since when it worked it was awesome, but when it did not work, I spent a lot of time trying to figure out why not!