David Warlick is presenting a session on A Beginners Introduction to Games and Learning here at NCETC. Handouts are at his handout wiki. Video Games are an interesting issue for me as I see students coming to the lab at lunch to get on a computer so they can play games. Runescape is huge and I see students working together to get into the same game and then helping each other play. While this game site may be against the Acceptable Use Code of DA, I am fascinated by how students are collaborating and problem-solving for the 15 minutes they have after lunch. It seems to be mostly 5th and 6th grade students. Linerider as of late is very popular as students tend to use it for two purposes. One purpose is to make really complex lines that the rider must ride that incorporate loops and jumps. A different approach is to create lines that end with the line rider crashing. Guess which ones boys do the most and which ones girls do the most. This is not a scientific study but a casual observation as I walk around the labs at lunch time. How can we harness the benefits of games in an educational setting? David said that a study has found that those of us who are over 35 years old are only 10% likely to play games.
This topic is of importance as students are engaged and interested in gaming at school. The Serious Games Initiative is a place to start looking at how we might incorporate games. Peacemakergame is a game created in conjunction with Carnegie Mellon University.
Battery on laptop is low so I must stop. Game Over