Equal Parts Inspiration and Perspiration – Reflections on STEAM by Design Year 2

UPDATE on July 27, 2018 as I just found this post in my drafts which gave me an epiphany related to the bulk of this post that I worked on in May.  These are features and not bugs which I will embrace as look at the learning that is taking place by all of us.

As we closed out another year in learning together, I think the title best illustrates how I feel about the year. We had periods of high-level inspiration happening with learners owning their learning and regulating what they worked on, failed at, and overcame in the different units we explored. I will make adjustments to next years seminar in order to increase the inspiration although I am acutely aware that I will never eliminate the flow between inspiration and perspiration due to the nature of what STEAM by Design in at its core.

The most inspiring learning was demonstrated by learners who could self-regulate, direct their own learning, stick with an idea even though it involved many iterations before they achieved the success they were hoping for. This is the standard I hope to achieve with all learners in STEAM by Design. Here are some of their reflections, feedback from survey, and work.

  

“At first I wasn’t interested in this class but my parents made me do it. I ended up loving it and now it is by far my favorite class.” “This class was fun and taught me a lot.” “Thanks for an AWESOME year!!”

The most perspiring aspects were demonstrated by those learners who could not self-regulate, and direct their own learning. There were a handful of learners who were not able to adjust to the shift in who controls the learning. Most of their work was often titled Copy of or was not delivered. I will make adjustments next year to redirect those learners out of STEAM by Design if needed as it is not a good fit. The comments below from the student survey sums it up pretty well.

“Felt very unstructured and unorganized, slightly more structure would have been nice (but not too structured).”  and “More things that are assigned.”

The next iteration will have fewer learners and all who applied have been accepted. I think this change will make the need to redirect learners out of STEAM by Design a mute point, at least I hope so.

 

 

Why I Love What I Do and Where I Do It

Modern learning is more about creating the environment for learning now that information is abundant and learners can learn without us. I think of it more like solving a puzzle as we are somewhere between school 1.0 and school 2.0. Two years ago I came up with the idea for STEAM by Design Seminar and wondered how it would work out. I had some nonnegotiable things like no grades or homework. That made this a seminar (not a class since classes have grades and homework), which has turned out to be just what I and our students needed. I have made a good living being a teacher and digital learning coordinator. In fact Durham Academy just did a profile of me which tells my story pretty well. I did a poor job of describing when I moved out of the house at 13 as I did come back each Sunday night to go to school, but spent the weekends on the farm of Eldon Crapp. Read it here. I am lucky that DA has allowed me to try almost anything I thought was worth trying. Granted, I study things and believe I should learn it first before I suggest the school jumps in. That was mostly true with STEAM by Design with the exception of no grades or homework part. As I continue to learn and adjust the seminar, I am grateful to receive the positive feedback like the article, the cards from students, notes from parents, and the affirmations from people I have learned with over the years.

Here are a few of the affirmations in the last week or so:

From a student: note tells it all.

From a parent: Just wanted to send you the latest from the people who inherited Zach (He was in STEAM by D last year). I am glad he found the US teachers of Beck and Starling as well.

From a company:https://www.makersempire.com

We are very excited to let you know that Cal’s entry in our February competition has been selected as the WINNER.  We were impressed by Cal’s original design that showed creativity and fit for purpose design.
This student’s entry was chosen from over 1000 designs that were entered in our ‘Help Theo the Dog’ competition. A cool Makers Empire prize pack will be on it’s way to Cal soon and their design will be featured in the gallery in the Maker’s Empire App.
We are also pleased to announce that entries from the following students were selected as runner-up in the February competition:
Lauren from Wilderness School in South Australia
Natalie from Verona Area School District
Chloe from Woodcroft College in South Australia
We have an exciting new competition called Feeling Dice, challenging students to design an emotions monitor.
We hope you are enjoying your 3D designing and printing at Durham Academy and we look forward to seeing more great designs.
Kind regards,
The Makers Empire Team

https://dash.makersempire.com/designs/cal-baker-theo-s-stick-contraption#

Last but not least from Will and Bruce at Modern Learners: Read The Artistry of Teaching and listen to Changing Educational Norms That No Longer Serve Us .

I think the Seymour Sarason quote Will shares … gets to the heart of what I hope to achieve with STEAM by Design.

“There is one goal [of education] that, if not achieved, makes the achievement of all other goals very unlikely. That goal is to create those conditions that make students want to learn; not have to learn but want to learn more about self, others, and the world. The overarching purpose of schooling and its governance is to support that goal, i.e., to create and sustain contexts of productive learning supportive of the natural curiosity and wonder with which children start schooling.”