Design for Change – Gender Equity in STEAM

Teams of students have been working on ideating solutions to help overcome the problem of gender equality in STEM-related fields. Classes started by watching the documentary “Picture a Scientist.” We watched the entire film at the NOVA PBS site. Below is the trailer for the video, which I highly recommend as the introduction to a project that takes on this issue.

After watching and discussing the film, students began working on the phenomenal website Design for Change which allows teachers and students to use their Design Thinking routines of Feeling, Imagine, Do, and Share or FIDS. The site is free to use, but I suggest you donate to them as their resources are wonderful and support the thinking and active learning concepts needed. Besides, everything is customizable, so I added these resources that I wanted to use to lead students in their thinking.

GatherIQ Quizzes

SDG Tracker

Girls and Women in STEM

We started with six teams from the two classes but when one class realized their project idea was so similar, the teams voted to unite into one team. Noting the dangers and advantages of large teams, they persevered and organized themselves to make an impressive project. Websites were the most popular project type although one team is creating a Gender Equity AR game in CoSpaces Edu.

Below are their projects.

jane is D Period Team Galpha – Harrison, Elle, Grace, Kwame, Charles, Larry, Aidan, AJ, Charlotte, Noah, and Cana.

Beneath the Ice is E Period Team Beta – Jack, Anne, Riley & August

DA Gender Equity is E Period Team Alpha – Lylah, Kai, Kendall, Chris, and Caleb

Artemis is E Period Team Gamma – Nachi, Cameron, Diego, and Solomon.

In addition to the blogs, Team Beta used CoSpaces to create the Super Maria Sisters Parkour. Two members of Team Galpha created a CoSpace to test your knowledge of Gender Equity.

I was reluctant to do this unit on STEM Gender Equity using Design for Change as I thought it could be controversial or edgier than what I was up for. It is not that I have not taken on the issue of gender equity before but I was thinking there are 16 other Sustainable Development Goals, why not do one that is not as loaded with all sorts of cultural and societal issues. I mean who is against clean water? I was unsettled with my decision not to do the unit and after Dr. Jennifer Bryan came to school to discuss Sex, Gender and Sexuality I felt compelled to do the unit. I have the ability to do amazing things in STEAM by Design so not doing a unit on both Design Thinking and Gender Equity seemed like a real copout. I must say the students have done a remarkable job with this unit and for the most part been really engaged, thoughtful, open to opposing viewpoints, and having conversations and actions that mattered even when there were strong feelings. No student in this class will be untouched by the unit in the future as we are all changed by the work we did.

Summer Off

For the first time in about 15 years, I am not conducting teacher workshops or doing summer camps with kids. I am excited and nostalgic at the same time. Before I leave I wanted to get some things ready for STEAM by Design which will have 4 sections plus a new trimester course called CS Explorations. A long-time colleague will be teaching this class while I will split the STEAM by Design teaching with a person who was recently hired. This is the largest expansion of computer science courses in the history of my school and for sure in the middle school. Below are a couple of videos I made for how we plan to assess and encourage students to own their learning.

This text is from the new MS Computer Science site I built for the new courses.

We will be using a Depth of Knowledge model to align better with proficiency-based learning and computational thinking.

The main component of all MS Computer Science courses will be the creation of a reflective portfolio by students with examples of work products including a narrative paragraph on the learning process.

Those who do the work, own the learning. STEAM by Design will require students to own their learning and document the learning. This video shows how we hope to accomplish this goal.

View a presentation on how students can own their learning in STEAM by Design.

Design Thinking meets Computational Thinking in STEAM by Design.

View a presentationon how students will use Computational and Design Thinking in STEAM by Design.

Pitches Submitted

Pitches Submitted
Pactful

Our 3 teams have successfully submitted their 3 pitch videos to Pactful today as part of the Jacobs Teen Innovation Challenge. The teams worked hard to develop product ideas for the Sustainable Development Goals of #5 Gender Equality, #6 Affordable and Clean Energy, and #7 Clean Water and Sanitation. The teams have worked on their solutions for the last few months and went through the design thinking processes to develop the solution they are pitching. Read more about Pactful at this link https://www.pactful.org/ the UN’s Sustainable Development Goals at https://www.globalgoals.org/

Energy Action Site http://energyaction.sites.da.org/
GE 21 Podcast at https://middlevoices.podbean.com/
Water Savr Parkour Game. Play at https://edu.cospaces.io/DSH-UBQ

STEAM by Design Sani Savr

Sani Savr Logo
Sani Savr Logo

The STEAM by Design class in the Middle School saw a problem with the amount of Germ Attack Hand Sanitizer dispensed when users pressed the pump too far down. After researching how much sanitizer should is needed to ensure adequate disinfection, we determined the average amount should be 2.4 mL – 3.0 mL. Two sites we used are https://www.cdc.gov/handwashing/show-me-the-science-hand-sanitizer.html and https://pubmed.ncbi.nlm.nih.gov/18538702/.

We tested different sized Sani Savrs and settled on sizes in the 55 – 60 mm as these models will dispense approximately 2.4 to 3.4 mL. Considering that not all hands are the same size, we recommend using a 55mm for larger hands and a 60mm for smaller hands.

Dispensed Amount Calculations and Possible Savings

  Amount Dispensed mL* # of Squirts per Bottle* Increase in # of Squirts* Savings Per Jug*
No Sani Savr 23.3mL 162 0 $0.00
55mm 3.4 mL 1112 950 $9.50
60mm 2.4 mL 1800 1638 $16.38
All measurements are approximate due to the differences in the pressure applied to the pump*.

STEAM by Design Sani Savr Ad

Tinkercad Design
Sani Savr Tinkercad Design
Frontal View of Sani Savr
Sani Savr Persona
Group of Sani Savrs
Sani Savr Production

 

Sustainable Development Goals – Theme for STEAM

SDG_Poster_with_UN_emblem

The last couple of years I wanted to somehow connect the United Nations’ Sustainable Development Goals to the work we do in STEAM by Design. We did not have much time to do a “unit” on the SDGs so I decided to use it as a theme for our work. We have watched the #FridaysForFuture protests by young people, discussed how each of us are trying to help, and thought about how our school could adopt a more sustainable intention as we build out our new campus over the next five or more years. Our school is being lead by a team of fifth graders and a teacher to get our recycling program upgraded as we still have too many items not recycled or what we do recycle is contaminated by the actions of a few who choose not to be mindful about where and how they recycle. I believe the planet is facing extinction for future generations if we do not adjust and get serious about the Climate Crises. In celebration of my twentieth year of teaching at our school, I was provided a copy of The Uninhabitable Earth by David Wallace-Wells which is a tragic tail of how we are leaving a planet that our children’s children will not be able to inhabit. So in keeping with the mantra so many schools now deploy regarding student safety, “If you see something, say something.” or as Maya Angelou said “Do the best you can until you know better. Then when you know better, do better.” I knew I had to do better.

That is why the theme for STEAM is connected to the SDGs. Not all of what we do may connect easily or perhaps at all, I know if we look the connections are there but are hiding in plain site. We just started our first sort of mandatory project which is the magnetic marble run where students must create a design that will allow a marble to pass through it and land on the next design that is done by someone else. I give them a few measurements but also tell them, that they might need other information to be successful. I added to the requirements that the design must connect to one of the seventeen Sustainable Development Goals. Below are the first prototypes created by 3 of the 10 students in the F section of STEAM by Design. Their designs are based on the SDGs although not sure how well the marble will pass through it, I am impressed at how they are incorporating them in their designs. We decided not to list the number of the goal as we felt the design should make it obvious. Students also choose whatever goal they want.

 

Food for Thought – NCAIS Event Reflections

Students as Teachers

Students as Teachers

I was fortunate to be a part of the NCAIS Food for Thought session on Immersive Technology on April 1, 2019.  When Stephanie Keaney reached out to me last year about helping with her idea, I said yes as I love working with NCAIS, Stephanie, and other independent schools. We decided on the topic of immersive technology as this area is on the growth curve and wondered what we could all learn about it. Also, I started to use CoSpacesEdu with my STEAM by Design class and wanted to share what we had learned. We also use the Merge Cube and  Goggles. Stephanie hopes to have 20 to 25 people attend these lower key events so when 4o people attended we were both very excited and pleased. We were fortunate that Karen MacKenzie from Cary Academy, along with Michelle Rosen and Michele Guiterrez from the DA Lower School were willing to come and showcase some of the resources and tools they use. We really had a low ceiling too high ceiling resources.

For me, the best part was that Holly and Ellie agreed to come and demonstrate what we use in STEAM by Design. Since it was a day off for students, their parents also had to provide transportation. They were excellent, and at least one attendee made a note of how awesome it was that students were doing the face-on activities.

You can find the presentation we used at http://bit.ly/FoodARVR

Here is a short video (no audio) of Holly and Ellie using the Merge Goggles with a CoSpaces Edu Space while using AirPlay to broadcast. The Goggles allow you to interact with commands in the Space. Look for the small dots as Ellie will press the buttons on the Goggles.

Conversations and Innovations – Community Outreach

When Ben Michelman saw the examples from Brookwood School’s 3D Design Challenge Bank, he said we should totally do this Karl. While I was excited, I also was a bit hesitant to say yes. I was not sure I wanted to give up the time and wondered how the students would take to this type of outreach. After a few exchanges with Ben, I said, I am in as I realized it was fear that was keeping me from committing to doing it. I did not want to have our students believe that seniors are just afflicted people who need us to make stuff for them. I wanted a connection and an emphatic relationship so I knew it would take some setup and time. As Ellie is demonstrating in the above image, a relationship has been formed as she is engrossed in a conversation with Marcella Jerdon. Ben helped a lot with these aspects which allowed us to co-teach the unit. I put him in my Google Classroom as a teacher so he could see what we were doing as well as see all of the resources. The fear I did not share with my students but did tell Ben on our first visit was that I never want to end up in a place like this. Our first visit was in January and even though we had assigned partners we ended up needing to flow as not all seniors were available or able to join us on that day. Some seniors had not signed up, but just happened upon us and wanted to talk. One student was working with a senior who suffers dementia which impacted the ability to really develop the depth of relationship needed to devise a solution to a challenge. I suggested to any student that did not determine a challenge to help with to bring joy to their senior client.

Back in the STEAM lab, students started working on prototypes by thinking about how they might make the solution they had in mind. With a few tries, most students had working prototypes when we returned in February to present them. This visit was full of ups and downs for some students. A couple of seniors no longer wanted to participate or were not available. We ended up finding new seniors for these students since there is an abundance of seniors who would like to be a part of the project.

While there were many bright moments, the connection between Alden and Lynn showed the potential of what these conversations could lead to. Lynn suffered a stroke a few years ago so no longer has all of the use of her left arm and hand. It meant that playing cards were really difficult. After the initial conversation, Alden designed a holder for cards. He brought in a deck of cards from home to test his prototype to make sure it would hold cards like he designed. When he presented it to Lynn, she was thrilled beyond belief and said it was perfect. I asked Alden to keep asking how it could be better and after about 15 minutes, she said, “Well, to be honest, I like green, but Duke blue is my favorite color so I would love one that color.”

There are additional photos on DA’s Flickr stream. https://www.flickr.com/photos/durhamacademy/page3

Thanks to everyone who helped me face my fears, well most of them anyway. I still prefer to be on Camp Moondance Farm in my older years.

Visions of Future Learning and the STEAM Lab

If all goes well, the new STEAM by Design Lab will be constructed during the 2020 – 2021 which will include Science Labs and the Library. I feel this is one of the most important efforts I will ever be involved in as a professional educator. I believe a well designed learning space will fuel learning for the next 50 years of learning. A poorly designed learning space will restrict the next 50 years of learning. Which will we build? Will the design be based on the research and neuroscience of how we learn? Or will the architects design a space that comes in on a budget set in times when rooms for learning were teacher centric, relied on compliance over engagement, and when information was scarce and learners could not learn without being in school. All of those things have changed dramatically in just the last 20 years or so. I have been thinking about this a lot as I think we need to get this right.  Another factor is the fact that this will not be a space I help design for myself but for most likely my replacement. As my career is now sprinkled with the internal debate of retirement along with the occasional question from colleagues; “How many years do you have left?”, it is clear to me that my lasting impact on the future DA students will be how I helped our school think about designing spaces for learners and learning and not for teachers and subjects.

The drawing above is where my thinking is now for what I think the STEAM by Design labs should look like. A list of must haves is forming although I am sure it will change before the ground is broken or the current building is touched.

My thinking is being guided by my 25 years of teaching and learning along with these awesome organizations and folks.

TranscendEducation has put out a wonderful resource for designing spaces for learning. http://www.transcendeducation.org/designing-4-learning

Learning Transformed Book by Eric C. Sheninger and Thomas C. Murray http://www.ascd.org/Publications/Books/Overview/Learning-Transformed.aspx

David Jakes’ many resources: https://davidjakesdesigns.com/ideas/2018/8/28/what-your-spaces-say and https://davidjakesdesigns.com/

American School of Shanghai Learning Spaces Manifesto : “If a space delivers everything we expect, it hasn’t been pushed far enough. “ https://www.saschina.org/academics/learning-spaces

Designing for Learning by American Association of Architects: http://designforlearning.archfoundation.org/

And good ole Will Richardson and Bruce Dixon at Modern Learners: https://modernlearners.com/ and especially the post about Designing for Learning https://modernlearners.com/designing-for-learning/ which discusses the work of  Carol Black and her post http://carolblack.org/the-gaze and Ira David Socol https://mystudentvoices.com/what-does-it-mean-to-build-a-school-or-to-rebuild-a-school-3c8dd5b356d5

Watch her video on WEIRD societies. (Western Educated Industrialized Rich Democratic)

 

Equal Parts Inspiration and Perspiration – Reflections on STEAM by Design Year 2

UPDATE on July 27, 2018 as I just found this post in my drafts which gave me an epiphany related to the bulk of this post that I worked on in May.  These are features and not bugs which I will embrace as look at the learning that is taking place by all of us.

As we closed out another year in learning together, I think the title best illustrates how I feel about the year. We had periods of high-level inspiration happening with learners owning their learning and regulating what they worked on, failed at, and overcame in the different units we explored. I will make adjustments to next years seminar in order to increase the inspiration although I am acutely aware that I will never eliminate the flow between inspiration and perspiration due to the nature of what STEAM by Design in at its core.

The most inspiring learning was demonstrated by learners who could self-regulate, direct their own learning, stick with an idea even though it involved many iterations before they achieved the success they were hoping for. This is the standard I hope to achieve with all learners in STEAM by Design. Here are some of their reflections, feedback from survey, and work.

  

“At first I wasn’t interested in this class but my parents made me do it. I ended up loving it and now it is by far my favorite class.” “This class was fun and taught me a lot.” “Thanks for an AWESOME year!!”

The most perspiring aspects were demonstrated by those learners who could not self-regulate, and direct their own learning. There were a handful of learners who were not able to adjust to the shift in who controls the learning. Most of their work was often titled Copy of or was not delivered. I will make adjustments next year to redirect those learners out of STEAM by Design if needed as it is not a good fit. The comments below from the student survey sums it up pretty well.

“Felt very unstructured and unorganized, slightly more structure would have been nice (but not too structured).”  and “More things that are assigned.”

The next iteration will have fewer learners and all who applied have been accepted. I think this change will make the need to redirect learners out of STEAM by Design a mute point, at least I hope so.

 

 

Why I Love What I Do and Where I Do It

Modern learning is more about creating the environment for learning now that information is abundant and learners can learn without us. I think of it more like solving a puzzle as we are somewhere between school 1.0 and school 2.0. Two years ago I came up with the idea for STEAM by Design Seminar and wondered how it would work out. I had some nonnegotiable things like no grades or homework. That made this a seminar (not a class since classes have grades and homework), which has turned out to be just what I and our students needed. I have made a good living being a teacher and digital learning coordinator. In fact Durham Academy just did a profile of me which tells my story pretty well. I did a poor job of describing when I moved out of the house at 13 as I did come back each Sunday night to go to school, but spent the weekends on the farm of Eldon Crapp. Read it here. I am lucky that DA has allowed me to try almost anything I thought was worth trying. Granted, I study things and believe I should learn it first before I suggest the school jumps in. That was mostly true with STEAM by Design with the exception of no grades or homework part. As I continue to learn and adjust the seminar, I am grateful to receive the positive feedback like the article, the cards from students, notes from parents, and the affirmations from people I have learned with over the years.

Here are a few of the affirmations in the last week or so:

From a student: note tells it all.

From a parent: Just wanted to send you the latest from the people who inherited Zach (He was in STEAM by D last year). I am glad he found the US teachers of Beck and Starling as well.

From a company:https://www.makersempire.com

We are very excited to let you know that Cal’s entry in our February competition has been selected as the WINNER.  We were impressed by Cal’s original design that showed creativity and fit for purpose design.
This student’s entry was chosen from over 1000 designs that were entered in our ‘Help Theo the Dog’ competition. A cool Makers Empire prize pack will be on it’s way to Cal soon and their design will be featured in the gallery in the Maker’s Empire App.
We are also pleased to announce that entries from the following students were selected as runner-up in the February competition:
Lauren from Wilderness School in South Australia
Natalie from Verona Area School District
Chloe from Woodcroft College in South Australia
We have an exciting new competition called Feeling Dice, challenging students to design an emotions monitor.
We hope you are enjoying your 3D designing and printing at Durham Academy and we look forward to seeing more great designs.
Kind regards,
The Makers Empire Team

https://dash.makersempire.com/designs/cal-baker-theo-s-stick-contraption#

Last but not least from Will and Bruce at Modern Learners: Read The Artistry of Teaching and listen to Changing Educational Norms That No Longer Serve Us .

I think the Seymour Sarason quote Will shares … gets to the heart of what I hope to achieve with STEAM by Design.

“There is one goal [of education] that, if not achieved, makes the achievement of all other goals very unlikely. That goal is to create those conditions that make students want to learn; not have to learn but want to learn more about self, others, and the world. The overarching purpose of schooling and its governance is to support that goal, i.e., to create and sustain contexts of productive learning supportive of the natural curiosity and wonder with which children start schooling.”